Alien Spidy brings us a story of a not so scary spider who has crash landed on Planet Earth and who has the job of making his way through a three zones (Forest, Pond, Crystal Cave), each one featuring a series of levels with the intention of rescuing his friend. That is pretty much the story in a nutshell.
The first thing that I noticed about Alien Spidy was how colourful and pretty the levels are. It definitely makes the game nice to look at. Combine this with the range of brightly coloured power-ups and animations and it would seem that you are on to a winner. Soundtrack wise, the music is nice to listen to. If I didn’t know any better, I would say that the music has been put in to calm you down whilst playing since the game can be very frustrating at times.
When you first get into the game you are greeted with several tutorials. These come in very handy and explain each of the controls enough to allow you to get to grips with things. Saying this, nothing can prepare you for the frustration that awaits once you finish the tutorial. To say that you need nerves of steel is an understatement. Accuracy is required and a mouth guard will save your teeth from the upcoming grinding and clenching.
The object of the game is to obviously get through each of the levels so that you can progress on to the next. Each level that you complete though requires you to complete it as fast as possible, with as few mistakes as possible, whilst also collecting as many items as possible. It is relatively easy to die but it is also just as easy to restart from a checkpoint if you do make a mistake. This does cost you time and points though so while restarting the level may not be the best thing to do, it could work out the easiest thing to do just so you can start again.
The controls are a bit touch and go. You can have one jump where you fire out a perfect web which allows you to progress through the level but on the next jump, have a totally abysmal attempt at web shooting, even though you did exactly the same as you did before. Obviously, with you needing to get through the level as quick as possible, the changing accuracy of the controls can get a bit tedious at times.
I have been kinda torn on this game so far because of the fact that it is fun to play and amazing to look at. It’s just a shame that the controls aren’t more user friendly as well as the fact that restarting the level often seems a better choice than going to a checkpoint throughout the game. I would recommend giving the demo a try before paying out for this as I can’t see it suiting people who get frustrated easily.
I just make sure I am having a good day before I try playing.